A REGRA DE 2 MINUTOS PARA THE FIRST BERSERKER: KHAZAN

A regra de 2 minutos para The First Berserker: Khazan

A regra de 2 minutos para The First Berserker: Khazan

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Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Isso não foi reflexo único dos aumentos das minhas habilidades ou dos melhores equipamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou mais justo) desse ponto em diante.

But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.

Ao dominar as armas e habilidades versáteis do Khazan, os jogadores podem personalizar efetivamente suas táticas de modo a conquistar diversos MODELOS por chefes e navegar por cenários do combate variados.

Vejo isso Muito mais saiba como uma decisão de modo a facilitar o desenvolvimento, já qual criar 1 mapa completo da bastante Ainda mais trabalho, porém junte isso ao fato de de que as armas sãeste drops aleatórios de inimigos e o ímpeto por explorar diminui bastante, com 1 Bastante impacto até exatamente na atmosfera global do jogo.

Esses problemas de balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples do se resolver utilizando um patch futuramente, porém Teimavive aqui o sinal de de que certas partes do game nãeste parecem justas com este jogador.

A história do game tem uma premissa bem interessante, e aos poucos a trama vai desenrolando e nos revelando porque Khazan foi acusado por traiçãeste e quem realmente foi o Enorme vilãeste dessa história sangrenta.

Acompanhe a jornada do Khazan em Procura de vingança e aprenda como ele se torna o primeiro berserker pelo Universo DNF.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Com um visual estilo cell shading de que imita 1 anime, o jogo se destaca pela maneira tais como usa seu sistema do habilidades para passar The First Berserker: Khazan ao jogador a sensação de que o protagonista é poderoso.

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